WARNING - SPOILER ALERT!
the following pages contain information on how to solve levels -
if you do not wish to have the solution presented to you; simply
close this browser window and figure it out on your own.
Mobile 1UP spends a good amount of time play-testing levels
so that we can be 100% confident that they can be completed within
the specifications of the level - some levels are easy, some can
be tricky and some are completely insane without a notion of luck
on your side.
TRAINER: DIG!
Simply use the [digger] tool to make a path
between the upper and lower regions to allow the other Cavemen to fall
safely down. It is best to do in the area to the right side of the level,
if you dig too quickly you will find the drop distance is not survivable.
TRAINER: FLOAT OR SPLAT!
Assign the [floater] tool to every Caveman
as they come out of the entry point and mindlessly walk over the edge -
the distance is simply too great for them to survive and the'll end up
as leftover's on the pavement unless they can float savely to the ground.
TRAINER: GUIDE THEM HOME
Use the [blocker] tool to make the
Caveman turn around and walk safely to the lower level - there are
a few places you can use position the blocker Cavemen but the ultimate
goal is the same. You will need to either wait out the timer or
[nuke] the level to progress.
TRAINER: MINE AND CLIMB
Use the [miner] tool to make a path
to the lower level - it is the only way out of the upper area. As
each Caveman falls down to the lower region assign them the
[climber] capability so they can
climb up the wall on the right side to the exit.
TRAINER: BASH THROUGH
Use the [basher] tool to make a path
through the tree and the outer shell of the bee hive. Once insie
you will need to use the [basher] tool
to fight your way through the honeycomb regions - you will need a
few of them, as the honeycomb isn't uniform and they will stop.
DISCLAIMER
The walkthrough solutions shown here are by all means not the most
optimal solutions available - they are here to help you if you are
stuck (or, if you think a level is impossible). We do our best to
show you solutions - but we are sure you can find better solutions!
(it shouldn't stop you from creating your own walkthroughs)